Welcome to AP Computer Science A. If you are a student in the class, the first thing you need to do (and which we should have done in class) is set up your GitHub account.
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This is a tool for the AP Computer Science A class at Berkeley High School. It is intended to provide a simple environment for experimenting with Javascript without all the complexities of a full development environment such as ReplIt or Glitch which we may use later in the year.
It is also designed to take advantage of the browser’s ability to run Javascript natively. It does not need access to a server to run code making in extremely responsive even if the Wifi is flaking out.
Finally, under the covers it is saving work to a GitHub repository in a very simplified workflow that does not depend on immediately learning any git commands. Code written in this environment for each assignment is saved to a directory and branch specific to that assignment each time it is saved. Thus when the assignment is done, it is easy to go to GitHub and create a PR containing just the work on that assignment which can then be commented on and worked on further before it is turned in and merged to main.
You're all set! You don't need to worry about this yet but we have successfully created a GitHub repository for your work:
You can get to it any time by clicking on your GitHub username at the top-right of the screen.
Write a public class named Point
.
Write a main
method that does the traditional thing of
printing "hello, world!"
.
Add two double
instance variables named
x
and y
. They should be—as most instance
variables are—private
.
Write a constructor that takes two double
arguments,
x
and y
, and initializes the corresponding
instance variables.
Write a method, distanceFromOrigin
, that takes no
arguments and returns a double
representing the
distance of the point from the origin (0,0). You can use the
Math.hypot
method which takes two arguments and returns the hypotenuse of a
triangle with those values as legs, i.e.
Math.hypot(a, b)
is an easier way to compute
Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2))
.
Write a method, distanceTo
, that takes another
Point
as its single argument and returns a
double
representing the distance between the current
point and the other. You can use the
Math.hypot
method described in the previous problem.
Write a method, move
, that takes two
double
arguments representing a change in x and change
in y and changes the x
and y
of the point
by the corresponding amounts.
Write a method, midwayTo
, that takes another
Point
as its single argument and returns a new
Point
representing the point midway between the current
point and the other. You can compute the x coordinates of this new
point by averaging the x coordinates of the two points and likewise
for the y.
Write a toString
method that returns a
String
of the form "Point<2,3>"
where 2
and 3 are the x and y values of the Point
.
In your main
method add code to create a
Point
at 300,400. Then compute the
Point
midway between that point and the origin.
Finally, add code after you print "hello, world!"
to
print:
p: the first point midpoint: the midpoint between the two distance from origin: the distance between the original point and the origin to midpoint: the distance between the originial point and the midpoint