Welcome to AP Computer Science A. If you are a student in the class, the first thing you need to do (and which we should have done in class) is set up your GitHub account.
Once you have a GitHub account, click “Log in to GitHub” below to proceed.
If you don’t have a GitHub account yet, please create one and then log in here for further instructions.
Congratulations! You have successfully connected this app to GitHub. However you are not yet a member of the GitHub organization for this class, something Mr. Seibel needs to set up for you.
This is your GitHub profile URL:
Click the clipboard icon to copy it and then submit it at this form so he can add you.
Congratulations! You have successfully connected this app to GitHub. And it looks like you have an invitation to join the GitHub organization for this class. You need to accept that invitation before you can proceed. The invite should be sent to whatever email you used when you created your GitHub account.
I see you are logged into GitHub and a member of the berkeley-high-cs GitHub organization. However there seems to have been some problem finishing the setup for your account. Please let Mr. Seibel know.
This is a tool for the AP Computer Science A class at Berkeley High School. It is intended to provide a simple environment for experimenting with Javascript without all the complexities of a full development environment such as ReplIt or Glitch which we may use later in the year.
It is also designed to take advantage of the browser’s ability to run Javascript natively. It does not need access to a server to run code making in extremely responsive even if the Wifi is flaking out.
Finally, under the covers it is saving work to a GitHub repository in a very simplified workflow that does not depend on immediately learning any git commands. Code written in this environment for each assignment is saved to a directory and branch specific to that assignment each time it is saved. Thus when the assignment is done, it is easy to go to GitHub and create a PR containing just the work on that assignment which can then be commented on and worked on further before it is turned in and merged to main.
You're all set! You don't need to worry about this yet but we have successfully created a GitHub repository for your work:
You can get to it any time by clicking on your GitHub username at the top-right of the screen.
This environment is the same as the one used in simple-graphics and
the Flag assessment. It gives you access to the full
java.awt.Graphics
API. Your code’s draw
method will be called with a
Graphics
object, a width, and a height and can use any
of the methods on the Graphic
object to draw an image.
The image will be generated and returned to this webpage and
displayed on the right. You should use the width and height
arguments to make your code resilliant in the face of changing
window sizes.
For the final project, you may make whatever artistic creation you want. Feel free to look at the docs linked above and see if you can figure out some other methods to use.
If you want to get really advanced, you can take advantage of the
fact that the Graphics
object is actually a
Graphics2D
object which supports yet more methods. The starter code contains a
line that defines a new variable g2
which the compiler
knows is a Graphics2D
object so you can use the extra
methods provided by that class.